
I have now played Stealing Creation quite a bit, getting used to the idea that you need to make your weapons and Ice barrage the other team as quickly as possible to win.
Some improvements to the game would be to remove Ancients and to only thieve a certain amount of anything in 1 go, say 100 runes, removing ancients will allow fighting skill to win the game not just the most level 94 mages, and thieving only 100 runes at a go to give the mages a chance even at the mercy of my thieving level.
The Idea of skillers not getting xp must remain or be a minimal amount of xp, this is a requirement to keep the skills themselves worth training, skillers do not get a raw deal in fact they get a better deal than the fighters, having used the morphic tools a bit the benefits from them are amazing, I have tried the hatchet, hammer and harpoon.
The following experiences are for the morphic not the volatile tools, apparently volatile give better skill xp but you can not select what item it turns into, that is not a great deal of help for me, it can however help you decide what to train if you cant make up your mind, its like a skill slayer task, you get a hatchet you chop trees, you get a pick you mine etc.
The Sacred Clay Hammer was the first thing I used, I wanted 80 smithing as part of my task to get all stats 80, I had 1 level to go so I bought addy bars, using the morphic proto-tool as a hammer I made addy bolts, the xp I was getting for each bar was 93xp, that is a 50% increase over the 62xp using a normal hammer, I therefore needed less bars to get to my goal of 80, quite a substantial saving, mith was 80xp per bar instead of 50xp, smithing is expensive so the saving with these tools are substantial.
The Sacred Clay Hatchet was next tool to have my attention, I went to yews and tested it, it appears to chop the same speed as a Rune axe, I noticed I was getting 29xp more per log so again a substantial xp increase and no loss in speed compared to rune axes, I would also rate the extra xp more beneficial than the extra logs chopped by a dragon axe if you are training for levels, stick with the dragon if you want cash, my conclusion the Clay hatchet is a free Rune axe that gives you extra xp, will the Rune axe become redundant in P2P?
The Sacred Clay Harpoon, I tested this on sharks, its great that you can wield it so you have an extra space for another shark between bank trips, the extra xp was 19xp per shark, not as great an xp increase as the hatchet and the hammer, I didn’t have long to test it I will re check the xp when I get some more time, even with an extra 19xp your still going to get 99 fishing 20% faster.